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TYMJWATER

RULES & PRACTICE

How to Play War

Play War ↗

Game guide · TYMJWATER

Find your footing in War

A careful first move helps you understand the round. Win both face-up cards with the higher rank and try to collect the whole deck. The deck is split into two face-down piles of 26 cards. Keep the goal in mind before your next move.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Bring this focus to a round

Begin with the basic rule, then follow the result of your action. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.

What the game asks you to do

A careful first move helps you understand the round. Win both face-up cards with the higher rank and try to collect the whole deck.

Start here and follow along

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

How to interact with the game

Take a moment to check the current turn. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Try the rule on the board, then read the next instruction.

A useful example

Keep the goal in view while choosing a move. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The game area remains available above the explanation.

One detail worth checking

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Try the rule on the board, then read the next instruction.

More answers before you play

During a round, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. Scores here do not represent cash or prizes.

During a round, how do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. No download or player account is required.

For this game, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. The controls work with mouse or touch.

On this page, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Scores here do not represent cash or prizes.

What rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The game is played locally in your browser.

When I start, how many people can play here?

You vs computer. This is local browser play, not internet matchmaking. No download or player account is required.

During a round, is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. Use the labelled controls for your next action.

When I start, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. No download or player account is required.

During a round, why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. Scores here do not represent cash or prizes.

Can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. The instructions above use these same rules.

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