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TYMJWATER

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Forty Thieves Solitaire

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Solitaire
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Game guide · TYMJWATER

Forty Thieves Solitaire: rules and examples

Treat this as a chance to practise one rule. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Take the next action only when the current step is clear. Before making a move, check the cards in view. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Build familiarity through play

A clear plan starts with the current position. Select a face-up card and then the destination pile or Empty slot. Check the relevant controls before continuing.

Your goal

Build eight suit foundations from ace to king. Take the next action only when the current step is clear. Look at the complete hand before deciding.

Start here and follow along

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Using the playing area

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Return to the explanation when a decision is unclear. Before making a move, check the cards in view.

See the idea in action

A club 5 can move onto a club 6, but a whole run cannot move together. Use another round to revisit a decision.

Where a round can go wrong

A clear plan starts with the current position. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. The same rule applies on a phone and on a computer.

A few questions answered

What is the aim?

Build eight suit foundations from ace to king. A clear plan starts with the current position. Check the relevant controls before continuing.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. Use another round to revisit a decision.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Look at the complete hand before deciding. Check the relevant controls before continuing.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Before making a move, check the cards in view. Take the next action only when the current step is clear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

What completes a round?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Check the relevant controls before continuing.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Keep the active rule in mind. The same rule applies on a phone and on a computer.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Keep the active rule in mind. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

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